TSOS v0.10 - 3 new notes, Intro cutscene, Enemy tweaks and bug fixes


New Content -

  • 3 new notes with some lore have been added to the game, some more planned
  • An intro cutscene that shows lily waking up plays in the first room.

Quality of life and bug fixes

  • Items that can be interacted with, now have some dust particles floating around them.
  • Some Mesh/Texture glitches are fixed and updated.
  • Wall collider size increased in rooms with enemies (so you don’t get knocked out of the room hopefully)
  • Enemies, Wardrobe, Mirror, Doors will know track and retain their state (if a door is opened, it should stay open even if you leave and re-enter the scene)
  • You can no longer consume bandages if your health is full.
  • Image describing the control scheme has been added to the menu (was previously in the option panel in the inventory but you needed to know the inputs to reach the input map image.. what a catch 22 )
  • Other stuff I cant remember…
  • Its highly unlikely but still possible to get knocked into the air with multiple enemy hits in elevator room, do let us know if it happens to you and we’ll prioritize fixing it.

What’s next

  • Some puzzles and more lore to be added as content.
  • Doors to be updated to be less confusing since sometimes you may assume black door = locked.
  • Forgot to hide the Map and Files button since those are not in the game yet, will do it in the next update.

Files

TSOS_v0.10_windows_mono.zip 40 MB
Sep 06, 2021

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